Gardevoir Inhaltsverzeichnis
Englisch, Gardevoir, Aus dem Französischen übernommen. Japanisch, サーナイト Sirnight, Sir Knight. Französisch, Gardevoir, garde + voir. alle Informationen zu dem Pokémon Guardevoir im Smartphone-Spiel Pokémon GO. Kirlia. Gehweiher. Englischer Name Gardevoir. Dex-Nummer # (Gen. japanese Japanisch. サーナイト. french Französisch. Gardevoir. italian Italienisch. Gardevoir. spanish Spanisch. Gardevoir. chinese Chinesisch. 沙奈朵 / 沙奈朵. Wenn es seinen Trainer schützen will, nimmt es all seine Psycho-Kräfte zusammen, um so ein kleines schwarzes Loch zu erzeugen. # Guardevoir. Gardevoir (en) - Sirnight (jap). ← # Kirlia.
Gardevoir Video
Gardevoir AMV - Light It Up (HD) Am kleinen Torso wachsen Porn con virgenes die langen, dünnen Arme. Männliche Kirlia können alternativ Gardevoir einem Funkelstein zu Galagladi Black homemade sex clips werden. Unlicht Mature blonde models. Werte findet Unfiltered porn sites hier. Pflanze 1,00x. Geheimnisse aus dem Nebel! Einloggen Beitreten Nein danke! Generation VI. Schwächen Geist Stahl Gift. Sexy pornstars nude Abbrechen. Guardevoir Echo Des Donners. Wenn es seinen Trainer schützen will, nimmt es all seine Psycho-Kräfte zusammen, um so ein kleines schwarzes Loch zu erzeugen. Wöchentlicher kostenloser Raid-Pass.If this move is used every turn, it does greater damage. TM52 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power.
TM53 Energy Ball 90 10 10 The user draws power from nature and fires it at the target. TM56 Fling?? Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp.
TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.
The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target.
TM86 Grass Knot?? The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target.
However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.
The copy serves as the user's decoy. Its added effects vary depending on the user's environment. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.
This lowers the target's Sp. Confuse Ray -- 10 -- Details The target is exposed to a sinister ray that triggers confusion.
Disable -- 20 -- Details For four turns, this move prevents the target from using the move it last used. Encore -- 5 -- Details The user compels the target to keep using only the move it last used for three turns.
Grudge -- -- 5 -- Details If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Mean Look -- -- 5 -- Details The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento -- 10 -- Details The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Misty Terrain -- -- 10 -- Details The user covers the ground under everyone's feet with mist for five turns.
Shadow Sneak 40 30 -- Details The user extends its shadow and attacks the target from behind. This move always goes first. Skill Swap -- -- 10 -- Details The user employs its psychic power to exchange Abilities with the target.
It may also leave the target with a burn. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack.
Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Ice Punch 75 15 10 The target is punched with an icy fist.
It may also leave the target frozen. Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again.
Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. Signal Beam 75 15 10 The user attacks with a sinister beam of light.
It may also confuse the target. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Thunder Punch 75 15 10 The target is punched with an electrified fist.
Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Def stats are swapped for five turns.
Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. It may also make the target flinch. Charm -- 20 -- Lv.
The target's Attack is harshly lowered. The target is easier to hit for three turns. Natural Gift?? The Berry determines its type and power. It also damages the user by a fairly large amount, however.
Mud-slap 20 10 Move Tutor - Emerald The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nightmare -- 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn. Attack Sp.
It then changes those moves to Fairy-type. To protect its Trainer, it will expend all its psychic power to create a small black hole.
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Become a Newgrounds Supporter today and get a ton of great perks! Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole.
It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its Trainer.
It has the power to predict the future. Its power peaks when it is protecting its Trainer. Generation IV. Diamond It will try to guard its trusted Trainer with its life.
It has the ability to see the future. To protect its Trainer, it will expend all its psychic power to create a small black hole.
It unleashes psychokinetic energy at full power when protecting a Trainer it has bonded closely with. Generation V.
Black To protect its Trainer, it will expend all its psychic power to create a small black hole. Generation VI. X To protect its Trainer, it will expend all its psychic power to create a small black hole.
Gardevoir has the ability to read the future. Generation VII. Generation VIII. Sword It has the power to predict the future. Ruby Sapphire Evolve Kirlia.
Evolve Kirlia. Diamond Pearl Evolve Kirlia. Black Trade , Event. X Y Evolve Kirlia. Sun Moon Trade. Training Lowlands Wanderer.
Secret Storage 12 , Mr. Who's Den. Automatically joins day after completing Murky Cave. Sekra Range. Altru Tower , Capture Arena. Sky Fortress , Dark Temple.
Battle Trozei Infinite Ruins: Stage 1. Area Stage Kimia's Gardevoir. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.
Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal.
Resistant to: Normal. PP 01 1. Dazzling Gleam. Misty Terrain. Healing Wish. Disarming Voice. Double Team. Draining Kiss. Life Dew. Calm Mind.
Heal Pulse. Dream Eater. Future Sight. Bold indicates a move that gets STAB when used by Gardevoir Italic indicates a move that gets STAB only when used by an evolution of Gardevoir Click on the generation numbers at the top to see level-up moves from other generations.
Mega Punch. Mega Kick. Fire Punch. Ice Punch. Thunder Punch. Hyper Beam. Giga Impact. Magical Leaf. Thunder Wave.
Light Screen. Icy Wind. Rain Dance. Sunny Day. Helping Hand. Power Swap.

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